Apr. 6th, 2016

bythedreadwolf: Serious, Curious, Fond, Sass, (084)
Base Rolls: 15, 15, 14, 13, 13, 10

Sorcerer -> Base Class -> Spells
    Hit Die: d4.
    Class Skills: The sorcerer’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Profession (Wis), and Spellcraft (Int).
    Skill Points at 1st Level: (2 + Int modifier) x 4.
    Skill Points at Each Additional Level: 2 + Int modifier.

Academic Profession
    Academics include librarians, archaeologists, scholars, professors, teachers, and other education professionals.
    Prerequisite: Age 23+.
    Skills: Choose three of the following skills as permanent class skills. If a skill the character selects is already a class skill, he or she receives a +1 competence bonus on checks using that skill. Computer Use, Craft (writing), Decipher Script, Gather Information, Knowledge (arcane lore, art, behavioral sciences, business, civics, current events, earth and life sciences, history, physical sciences, popular culture, tactics, technology, or theology and philosophy), Research, or add a new Read/Write Language or a new Speak Language.
    Wealth Bonus Increase: +3.

Loremaster
    Hit Die: d4.
    Class Skills: The Loremaster’s class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (alchemy) (Int), Decipher Script (Int), Gather Information (Cha), Handle Animals (Cha), Heal (Wis), Knowledge (all skills taken individually) (Int), Perform (Cha), Profession (Wis), Speak Language, Spellcraft (Int), and Use Magic Device (Cha).
    Skill Points at Each Level: 4 + Int modifier.
    Requirements:
      Skills: Knowledge (any two) 10 ranks in each.
      Feats: Any three metamagic or item creation feats, plus Skill Focus (Knowledge [any individual Knowledge skill]).
      Spells: Able to cast seven different divination spells, one of which must be 3rd level or higher.




Others of Interest:
Incantatrix (Rift Mage)
Mage
Archmage
Wildlord
Explorer

Potential Skills:
    Decipher Script
    Diplomacy
    Gather Information
    Investigate
    Listen
    Move Silently
    Research
    Ride
    Search
    Sense Motive
    Spot
    Survival

Potential Feats:
    Deceptive (+2 Bluff/Disguise)
    Creative (+2 Craft/Perform)
    Educated (+2 Knowledge)

    Alertness (+2 Listen/Spot)
    Archaic Weapons Proficiency (No Penalty)
    Attentive (+2 Investigate/Sense Motive)
    Combat Expertise
    Combat Reflexes
    Confident (+2 Gamble/Intimidate)
    Guide (+2 Navigate/Survival)
    Studious (+2 Research/Decipher Script)
    Trustworthy (+2 Diplomacy/Gather Information)

    Metamagic:
      Arcane Power
      Channel Touch Spell
      Concentration Spell?
      Efficient Spell
      Fast Spell
      Force Spell
      Protective Spells

      Meditate: Int 13, Wis 13, Focused
      Penetrate Spell Resistance: Caster level 5

      Learned Metamagic: Int 13, Ability to cast Arcane spells without preparation (like a bard or sorcerer), Any Metamagic feat, Spellcraft 8 ranks, Knowledge (Arcana) 8 ranks
      Metaffinity: Ability to cast Arcane spells without preparation (like a bard or sorcerer), Any metamagic feat
      Metamagic Master: Four Metamagic Feats
      Sudden Metamagic: Any one metamagic feat, Spellcraft 8 ranks.

      Arcane Energy Spell: Any 3 metamagic feats, Int 20, Knowledge(arcana) 15 ranks, arcane caster level 12th
      Arcane Efficiency: Any Spell Focus, ability to cast 5th arcane spells, must have three 5th level or higher spell with the same school chosen for spell focus
      Armored Casting: Caster level 5th, 18 Charisma
      Protector: Con 18+

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